AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games on iOS in Australia: Q2 2022 Performance
Explore the performance trends of the top 5 2D cartoon games on iOS in Australia during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 2D cartoon games on iOS in Australia showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Wordle! from Lion Studios Plus experienced a notable decline in weekly downloads, starting at approximately 55K in late March and dropping to around 12K by the end of June. Revenue saw fluctuations, peaking at $8.9K in mid-April but eventually settling at about $4.8K in the last week of June. Active users also decreased from 135K at the end of March to around 79K by the end of the quarter.
Coin Master by Moon Active maintained a relatively stable revenue, ranging from around $112K to $141K throughout the quarter. Weekly downloads showed a slight fluctuation, with a peak of 14K in mid-April and a low of approximately 8.7K in early May. Active users demonstrated steady growth, increasing from 35K in late March to 44K in early June, before stabilizing around 38K by the end of the quarter.
Bucket Crusher from Voodoo, despite being a newer release, saw a significant spike in downloads, reaching around 56K in early June before declining to about 5.5K by the end of the month. Revenue peaked at $2.5K in the first week of June but dropped to $210 by the end of the quarter. Active users followed a similar trend, starting at 2.6K at the end of May, peaking at 104K in mid-June, and then decreasing to 61K by the end of June.
Candy Crush Saga from King continued to dominate with high revenue, consistently ranging between $292K and $358K throughout the quarter. Downloads remained fairly stable, fluctuating between 7.3K and 11K. Active users also showed stability, hovering around 123K to 129K, with a slight dip to 121K at the end of June.
Among Us! by InnerSloth LLC saw a moderate increase in weekly downloads, starting at 7K in late March and peaking at approximately 12K by the end of June. Revenue remained relatively low but steady, ranging between $244 and $594. Active users fluctuated, starting at 21K at the end of March, peaking at 33K in the last week of June.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.